Project: Barter
Introduction
Students organise a class or school-wide ‘barter project’ where students exchange goods or commit to providing a service.
Organisation
Depending on whether the project is a class or school-wide initiative it may involve some of the following elements:
- Brainstorm ideas for the types of goods and services which students might bring into class/school for trading/bartering.
- Draw up a Barter Charter laying out a list of acceptable behaviour for the barter experience (display in prominent position during barter activity).
- Design a Voucher for Service for trade of services during barter activity.
- Agree a suitable date/venue, etc.
Divide the class into small teams and allocate responsibilities. Team responsibilities may include some of the following:
- Organise necessary permissions (e.g. from principal, teachers, school administrators, etc.)
- Organise and decorate venue (e.g. assembly hall)
- Design and distribute a Voucher for Service for barter
- Create a series of eye-catching posters advertising the school barter project and including the necessary information (e.g. title of event, rationale, date, venue, acceptable goods/services, Barter Charter rules, etc.)
- Marketing team (advertise event over the intercom, via school’s website, newsletter etc.)
- Barter facilitators (to monitor barters between students and intervene with advice regarding Barter Charter if required)
- Reporters (to photograph and record the event)
- Barter registers (to register successful trades)
Class/School barter activity:
Students bring item(s) and/or Voucher(s) for Service and then they barter with one another.
Presentation:
Facilitators, reporters and registers, etc. present their findings from the school barter event.

